package org;


//import org.newdawn.slick.Color;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
//import org.newdawn.slick.state.transition.FadeInTransition;

public class AnimEvent extends BasicGameState {


    public static final int ID = 8;
    public int getID() {
        return ID;
    }

    public void init(GameContainer container, StateBasedGame game) {
        
    }

    public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {


    }


    public void render(GameContainer container, StateBasedGame game, Graphics g) {

    }

}
